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Star Citizen Wiki
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Guns are a type of weapon that fire destructive projectiles incapable of self-propulsion. Once fired, these projectiles continue on their path until they hit something. Guns are broadly classified as either energy or ballistic weapon.

Gun types[]

Energy weapons[]

Energy weapons generally fire various forms of subatomic particles. The following energy weapon models are intended to appear in the game at launch:

  • Behring Mk. V Laser Cannon
  • A&R Fix-mount Plasma Particle Blaster
  • Intergalactic Research Concepts Phased-Array Tachyon Cannon ("X-1")
  • Quantum Cascade Laser
  • Electron Gun

Ballistic weapons[]

Ballistic weapons fire some form of hard ammunition. The following ballistic weapon models are intended to appear in the game at launch:

  • Klaus & Werner Mass Driver Cannon
  • ASD PN-21 Scattergun
  • Behring "Ripper" GaussGun
  • MaxOx 35mm Dredge Gun
    • This weapon fires armor-piercing sabot rounds

Gun modifiers[]

Guns may be able to accept modifiers such as silencers, coolers, or overclockers.

Design philosophy[]

The developers feel that the number of gun models should be kept to a lower number initially based on their experience with the Wing Commander series. In the earlier games, I and II, the gun loadouts were more memorable and players were likely to have a favorite loadout, but in III and later, players were much less likely to even remember what loadout a specific fighter had.

The intention is to build a few iconic gun types and then add more over time, particularly similar weapons by other companies or subordinate models of existing guns. The introduction of a truly new gun, such as a particle cannon, would be treated as a major event in the game world.

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