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Missiles are self-propelled weapons that often have some form of self-guidance and typically use some type of explosive warhead.

Missile characteristics[]

Guidance[]

Some missiles are "dumb," having no guidance system and thus functioning like rockets.

For missiles that do have some form of self-guidance, the types of guidance can include:

  • Heat seeking
  • Image recognition
  • Friend or foe

Propulsion[]

Normally, missiles use a thermal jet propellant system fueled either by liquid or solid propellant, but larger missiles may use exotic propulsion systems similar to those of spacecraft.

Payload[]

The payloads of a missile can be:

  • PBX High Explosive (HE)
  • Nuclear
    • Fission
    • Fusion
  • Electromagnetic pulse (EMP)
  • Antimatter

Missile models[]

  • Behring Arrow: Dumb HE missile also known as Lemmings or Matchsticks
  • Talon Devastator Heat seeking missile with various payloads
  • Behring Judge: Friend-or-foe HE missile, sometimes with armor piercing capability
  • Talon IR4 Stalker: Image Recognition HE or Antimatter missile
  • Behring Mk2: Friend-or-foe MIRV missile (it divides into smaller missiles after being fired)
  • Joker XXV Vampire: Also known as Leech
  • Talon Fusion Torpedo: Dumb fusion missile
  • Joker XB-44 "TomatoCan": Image recognition or heat seeking HE fragmentation missiles
  • ASD BV-8 Blackout: Dumb or image recognition EMP missile
  • Talon SV32 Bulkhead Buster
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